Tag Archives: Esports

North Carolina edges closer to legalising sports betting

North Carolina edges closer to legalising sports betting

North Carolina has moved closer to legalising sports betting, after a bill that would do so was voted through by its state senate.

House Bill 347 was introduced on 13 March. It passed North Carolina’s House of Representatives on 30 March before being moved to the senate, where it passed on its second reading.

If passed into law, the bill would allow bets to be placed on sports and horse racing in North Carolina.

Read the full story on iGB North America

Continue Reading

Luckbox owner to acquire Asia-facing B2B platform

Luckbox owner to acquire Asia-facing B2B platform

Luckbox owner Real Luck Group has signed a letter of intent to acquire an unnamed igaming platform targeting the Asia-Pacific region.

Real Luck Group will acquire 100% of the shares in the Asia-facing business, which it says will give it access to more than 6,000 games from 50 game providers.

Real Luck Group chief executive Thomas Rosander said that the business had long aimed to add a B2B element to its portfolio, but that through this deal it is set to accomplish this sooner than it had expected.

“Adding B2B to our proprietary platform has always been a significant part of the Luckbox strategy, and this important acquisition means we will complete this objective almost a year in advance of our projections,” he said. “It also extends our opportunities into APAC, a significant region that we currently do not have a presence in and perhaps the largest esports market globally.

Real Luck Group CEO Thomas Rosander

“This transaction ultimately builds our business’ upside by providing ..

Continue Reading

Rivalry goes live in Australia

Rivalry goes live in Australia

Toronto Venture Exchange-listed Rivalry has launched esports and traditional sports betting in Australia.

The operator received a sports bookmaker license by the Northern Territory Racing Commission in February, and took its first bets in Australia last week.

“We are very excited to bring Rivalry to customers in Australia,” said Steven Salz, Co-Founder and CEO of Rivalry. “We take a very different approach than traditional betting operators, and have been particularly successful among Gen Z and young Millennial’s across the globe.

“We are very eager to start building our brand equity in Australia through a series of innovative activations and campaigns as we ramp up services throughout the remainder of 2022. As we do everywhere, servicing and helping to grow the esports and gaming community will be a priority for us.”

The launch comes just over a month after Rivalry launched in Ontario, as one of the initial operators to go live when the market opened on 4 April.

The business rev..

Continue Reading

Rivalry revenue grows 640% in 2021

Rivalry revenue grows 640% in 2021

Esports-focused betting operator Rivalry’s revenue grew by 640.0% to $11.1m for 2021, in what chief executive Steven Salz hailed as “a tremendous year by nearly all measures”.

The rapid growth in revenue came as betting handle grew to $78.2m, up 202.0% year-on-year.
The business’s costs of revenues also rose quickly, growing more than ten times over to $8.9m.
However, this still left a gross profit of $2.2m, which was up 216.8%.
The business then paid a further $26.9m in operating costs, though, up 258.7%.
The largest of these costs were share-based compensation expenses, at $10.5m, after these costs were only $67,111 in 2020. Other operating costs included $6.2m in general and amortisation costs, $6.1m in marketing expenses, $1.5m in bad debt expenses and $1.3m in technology and content costs.
As a result of these costs, Rivalry made an operating loss of $24.7m, compared to a $6.8m operating loss in 2020.
After minimal interest and investment costs, Rivalry’s net loss was also $24.7m..

Continue Reading

Gaming giants form new body in push for uniform standards and safeguards

Gaming giants form new body in push for uniform standards and safeguards

A host of real-money gambling and gaming businesses have formed the Global Gaming Alliance, a new forum that aims to address shared challenges as the market for real-money, free-to-play and console gaming evolves.

The GGA brings together real-money operators Entain and DraftKings, Facebook parent Meta, and mobile games developers 89Trillion and Habby to create a fair and sustainable industry.

The collective has published a white paper, Responsible Gaming is Everyone’s Business, which calls on gaming companies to follow best practice on issues such as diversity, transparency and player protection. In particular, the white paper highlights a need for greater diversity, more accessible and relatable games for a wider range of players, and controls to ensure play remains sustainable.

The initiative launches with the gaming sector booming. Quoting third party figures, the white paper points out that there were an estimated 2.9 billion players worldwide at the end of last year. Revenue..

Continue Reading